Chapter 2

Getting Started withDirectX 10

Now that you know enough about the basics of Windows, it's time to get down and dirty with DirectX. This chapter shows you everything you need to know to get started with DirectX graphics. In later chapters I'll also show you a little about DirectX Audio and DirectInput; the majority of the book will be about cutting-edge graphics techniques and shaders. So let's get started!

In this chapter I'm going to cover:

images An overview of DirectX

images The components that make up DirectX

How to initialize Direct3D

Textures ...

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