Chapter 3
Input and Sound
Getting input from the user is probably the most important part of any computer game. Without input, no matter how snazzy the graphics or how great the sound, you are effectively just watching a movie. I am a recent convert to the importance of sound in games. I used to think that the main selling point of any game was the initial shock value of how its graphics looked. However, a while back I attended a Microsoft DirectX Meltdown conference in London, where one of the Microsoft guys showed me a rewritten version of 3D Boids that included full support for advanced 3D DirectSound and DirectMusic. The results were really spectacular. The original, slightly boring game became incredibly immersive at the press of a key. ...
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