November 2017
Intermediate to advanced
464 pages
16h 12m
English
Numbers
5G networking, 34
A
absorption, 134
acquisition of players, 350–351
action games, 197
action/feedback interactivity, 138–139
moment-to-moment gameplay, 141
present-tense action, 139
reflexive attention, 139
stress and reward of fast action, 139–141
action-social motivations, 201
active opponents, 109
ad-supported games, 211
Adventure Capitalist, 247, 325
adventure games, 197
aesthetics, MDA (Mechanics-Dynamics-Aesthetics) framework, 92–93
affordance, 131
agency (player), 100
agon games, 91
agreeableness, 202
alea games, 91
Alexander, Christopher, 32, 46–47, 60, 81
analog prototypes, 387
analytical ...
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