INDEX

Numbers

3-door problem, 307309

5G networking, 34

A

absorption, 134

acquisition funnel, 350351

acquisition of players, 350351

action games, 197

action/feedback interactivity, 138139

moment-to-moment gameplay, 141

present-tense action, 139

reflexive attention, 139

stress and reward of fast action, 139141

action-social motivations, 201

active opponents, 109

adaptability, 51, 82

ad-supported games, 211

Adventure Capitalist, 247, 325

adventure games, 197

aesthetics, MDA (Mechanics-Dynamics-Aesthetics) framework, 9293

affordance, 131

agency (player), 100

Agile, 400401

agon games, 91

agreeableness, 202

Albion Online, 344345

alea games, 91

Alexander, Christopher, 32, 4647, 60, 81

alpha milestone, 405406

analog prototypes, 387

analytical ...

Get Advanced Game Design now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.