INDEX
Numbers
5G networking, 34
A
absorption, 134
acquisition of players, 350–351
action games, 197
action/feedback interactivity, 138–139
moment-to-moment gameplay, 141
present-tense action, 139
reflexive attention, 139
stress and reward of fast action, 139–141
action-social motivations, 201
active opponents, 109
ad-supported games, 211
Adventure Capitalist, 247, 325
adventure games, 197
aesthetics, MDA (Mechanics-Dynamics-Aesthetics) framework, 92–93
affordance, 131
agency (player), 100
agon games, 91
agreeableness, 202
alea games, 91
Alexander, Christopher, 32, 46–47, 60, 81
analog prototypes, 387
analytical ...
Get Advanced Game Design now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.