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Agile Principles, Patterns, and Practices in C#
book

Agile Principles, Patterns, and Practices in C#

by Micah Martin, Robert C. Martin
July 2006
Intermediate to advanced
768 pages
16h 43m
English
Pearson
Content preview from Agile Principles, Patterns, and Practices in C#

Section II. Agile Design

If agility is about building software in tiny increments, how can you ever design the software? How can you take the time to ensure that the software has a good structure that is flexible, maintainable, and reusable? If you build in tiny increments, aren’t you really setting the stage for lots of scrap and rework in the name of refactoring? Aren’t you going to miss the big picture?

In an agile team, the big picture evolves along with the software. With each iteration, the team improves the design of the system so that it is as good as it can be for the system as it is now. The team does not spend very much time looking ahead to future requirements and needs. Nor does it try to build in today the infrastructure to support ...

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