Appendix A. Rules
The ScrumMaster is responsible for ensuring that everyone related to a project, whether chickens or pigs, follows the rules of Scrum. These rules hold the Scrum process together so that everyone knows how to play. If the rules aren’t enforced, people waste time figuring out what to do. If the rules are disputed, time is lost while everyone waits for a resolution. These rules have worked in literally thousands of successful projects. If someone wants to change the rules, use the Sprint retrospective meeting as a forum for discussion. Rule changes should originate from the Team, not management. Rule changes should be entertained if and only if the ScrumMaster is convinced that the Team and everyone involved understands how Scrum ...
Get Agile Project Management with Scrum now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.