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AI for Game Developers
book

AI for Game Developers

by David M Bourg, Glenn Seemann
July 2004
Beginner
392 pages
11h 17m
English
O'Reilly Media, Inc.
Content preview from AI for Game Developers

Preface

Recent advances in 3D visualization and physics-based simulation technology, at both the software and hardware levels, have enabled game developers to create compelling, visually immersive gaming environments. The next step in creating even more immersive games is improved artificial intelligence (AI). Advances in computing power, and in hardware-accelerated graphics in particular, are helping to free up more CPU cycles that can be devoted to more sophisticated AI engines for games. Further, the large number of resources—academic papers, books, game industry articles, and web sites—devoted to AI are helping to put advanced AI techniques within the grasp of every game developer, not just those professionals who devote their careers to AI.

With that said, wading through volumes of technical papers, text books, and web sites can be a daunting task for upcoming game AI developers. This book pulls together the information novices need so that they can get a jump-start in the field of game AI development. We present relevant theory on a wide range of topics, which we support with code samples throughout the book.

Many general game development books cover AI to some extent, however their treatment of the technology tends to be limited. This is probably because such books have to cover a lot of different topics and cannot go into great depth on any particular one. Although several very good books do focus on game AI (we list many of them in the “Additional Resources” section of this ...

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Publisher Resources

ISBN: 0596005555Errata Page