Table of Contents
Part I: UX Principles and Android OS Considerations
Chapter 1: Design for Android: A Case Study
Action Bars and Information Architecture
Chapter 2: What Makes Android Different
Chapter 3: Android Fragmentation
Everything Is in Time and Passes Away
Chapter 4: Mobile Design Process
Observe Human-Mobile Interaction in the Real World
Your Prototyping Methods Must Allow for Variety in Form Factors
Your User Testing Must Allow People to Explore the Natural Range of Motion, Voice, and Multitouch
Touch Interfaces Embody Simplicity and Sophistication
Tell a Complete Story—Design for Cross-Channel Experiences
Part II: Android Design Patterns and Antipatterns
5.1 Antipattern: End User License Agreements (EULAs)
5.2 Antipattern: Contact Us Impediments
5.3 Antipattern: Sign Up/Sign In
5.4 Pattern: Welcome Animation
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