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Android Programming for Beginners - Second Edition
book

Android Programming for Beginners - Second Edition

by John Horton
October 2018
Beginner
766 pages
16h 25m
English
Packt Publishing
Content preview from Android Programming for Beginners - Second Edition

Chapter 28. Coding a Snake Game Using Everything We Have Learned So Far

In this bonus and final project, we will use a bit of everything we have leaned throughout the book: interfaces, creating classes, graphics, sound, threads, screen touches, and more.

The history of the Snake game goes back to the 1970s. However, it was the 1980s when the game took on the look that we will be using in this chapter. It was sold under numerous names and on many platforms, but probably gained widespread recognition when it was shipped as standard on Nokia mobile phones in the late 1990s.

Here is what we are going to do in this chapter:

  • Look more closely at the finished game
  • Set up the screen and code the outline of the project
  • Code the Activity class
  • Code the game engine ...
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Publisher Resources

ISBN: 9781789538502