Implementing a particle system effect

A particle system is a system that controls particles. In our case, ParticleSystem is a class we will write that will spawn instances (lots of instances) of the Particle class (also a class we will write) that together will create a simple explosion-like effect.

Here is a screenshot of some particles controlled by a particle system as it may appear by the end of this chapter:

Implementing a particle system effect

Just for clarification, each of the colored squares is an instance of the Particle class, and all the Particle instances are controlled and held by the ParticleSystem class. In addition, the user will create multiple (hundreds) of ParticleSystem ...

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