Summary
In this chapter, you saw how important the prototyping process of the UI is. It can save a lot of time and make the customer more interactive with the project. Of course, a prototype UI has to be dynamic, and it has to include some dummy data that simulates the real final data. With SketchFlow, you can accomplish this task easily; in fact, with the behaviors, effects, and other cool features delivered with Blend 4, you can accomplish the task with just a few steps.
The binding engine of WPF is the core of this UI technology, and it will allow you to bind very complex objects to the UI. I'll talk about the data binding engine of WPF in Chapter 7 and the MVVM pattern in Chapter 12, but it is really important to understand that the view ...
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