Chapter 5. An Android Game Development Framework
We've been through four chapters already and haven't written a single line of game code. The reason I've put you through all this boring theory and let you implement silly little test programs is simple: if you want to write games, you have to know exactly what's going on. You can't just copy and paste together code from all over the Web and hope that it will magically form the next first-person shooter hit. You should now have a firm grasp on how to design a simple game from the ground up, how to structure a nice API for 2D game development, and which Android APIs provide the functionality to implement your ideas.
To make Mr. Nom a reality, we have to do two things: implement the game framework ...
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