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Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere!
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Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere!

by Mary Scannell, Michael Abrams, Mike Mulvihill
December 2011
Beginner
256 pages
3h 29m
English
McGraw-Hill
Content preview from Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere!

What Do I Need to Use These Games?

Tools and Technology

Most of the games and activities in this book can be played using technology and tools you already have. Internet access, email, and a good conference call service are the basic requirements for playing most of the games in this book.

In addition, many of the games in this book also require an online collaboration tool that allows team members to create, share, and edit documents together in real time. Your organization may already have tools available for your team’s use. If not, a wide variety of web-based collaborative tools are available online.

Finally, additional tools and technologies can be used to help build your virtual work team. Social media sites, location-based map services, ...

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Publisher Resources

ISBN: 9780071774352