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Blender 3D Asset Creation for the Metaverse
book

Blender 3D Asset Creation for the Metaverse

by Vinicius Machado Venâncio
July 2023
Beginner to intermediate
482 pages
11h 28m
English
Packt Publishing
Content preview from Blender 3D Asset Creation for the Metaverse

10

Rigging the Base Meshes

After we completed the retopology on our character, we’ll need to add a rig to it if we ever want to pose and/or animate it in any way. A rig is basically a skeleton we add to a model that can move several vertices at once and is usually used to mimic how joints move in real life. Even though it’s mostly known for bringing characters to life, a rig can also be used on inanimate objects that need moving parts. This chapter is essential if you ever plan on having a character that can be posed and animated at some point.

This chapter will cover the following:

  • The different types of movable joints in the human body
  • Introduction to the rigging system in Blender
  • Forward Kinematics (FK) rigging
  • Inverse Kinematics (IK) rigging ...
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Publisher Resources

ISBN: 9781801814324