4

Texturing Your 3D Asset Using PBR and Procedural Textures

With our asset fully modeled and unwrapped, it’s time to give it some color and physical properties in order to make it more believable and give it some personality. To do this, we’re going to make almost exclusive use of the Shader Editor tab, in addition to the 3D Viewport.

In this chapter, we will cover the following:

  • Different texturing workflows – PBR and procedural texturing
  • The best sites to look for textures
  • How to work with the free built-in Node Wrangler add-on

Keep in mind, though, that we’ll texture a high-poly model, since it has more detail. If you plan on making game models, we’ll cover how to transfer details from a high-poly model to a low-poly one at the end of the ...

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