July 2023
Beginner to intermediate
482 pages
11h 28m
English
With our asset fully modeled and unwrapped, it’s time to give it some color and physical properties in order to make it more believable and give it some personality. To do this, we’re going to make almost exclusive use of the Shader Editor tab, in addition to the 3D Viewport.
In this chapter, we will cover the following:
Keep in mind, though, that we’ll texture a high-poly model, since it has more detail. If you plan on making game models, we’ll cover how to transfer details from a high-poly model to a low-poly one at the end of the ...
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