June 2022
Beginner to intermediate
224 pages
3h 56m
English
So far in this book, we have focused on building games for mobile devices that have small fixed-size screens. One of the benefits of Flutter, of course, is that it is a cross-platform framework that works on mobile, the web, and desktop.
However, when building a game that will run on a website, there are issues that we don't face on mobile. If, instead of launching one of the mobile emulators, you choose the Chrome browser as the target platform in Visual Studio Code and then run the game, you would notice that the map and UI are drawn incorrectly, that there is no background music, and touch events don't work properly.
In this chapter, we will convert the game so that it works on the web and desktop, ...
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