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C++ High Performance
book

C++ High Performance

by Viktor Sehr, Björn Andrist
January 2018
Intermediate to advanced
374 pages
9h 53m
English
Packt Publishing
Content preview from C++ High Performance

Executing STL algorithms on the GPU

Graphics processing units, or GPUs, were originally designed and used for processing points and pixels for computer graphics rendering. Briefly, what the GPUs did was to retrieve a buffer of pixel data or vertex data, perform a simple operation on each one of them individually, and store the result in a new buffer (to eventually be displayed).

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Publisher Resources

ISBN: 9781787120952Supplemental Content