Common Design Patterns for Symbian OS: The Foundations of Smartphone Software
by Adrian A. I. Issott
1.2. Who this Book Is For
This book is suitable for relative beginners as well as experts in Symbian OS development. It will help beginners to make progress quickly when working on medium-sized projects. It will also support experts in their design of large-scale and sophisticated software and assist them in learning from the experience of other experts. The book should help both groups to harness well-proven solutions, as well as specific variations, to individual design problems.
To get the most out of the book, readers are expected to have some existing knowledge of Symbian OS and C++, so basic concepts are not explained in detail. For instance, we assume that you are aware of some of the basic idioms, such as descriptors, and have an understanding of the basic types of Symbian OS classes (e.g. C, R, T and M classes) and how they behave. The book specifically targets existing Symbian C++ developers whether they're creating applications or services. It can equally well be used by developers internal to Symbian, licensee developers creating devices and third-party developers writing after-market applications.
If you are new to Symbian OS or want to take a refresher course in these concepts, there are several books that you could read, including [Harrison and Shackman, 2007] and [Stichbury and Jacobs, 2006], which describe the basics of Symbian C++ development.
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access