CHAPTER 6

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Creating Particle Simulations

Particle simulations are a mainstay of visual effects work and are generated within 3D and compositing programs. Particle simulations are able to recreate a wide range of fluid, semi-fluid, vaporous, combustive, and shattered-surface substances and events. For example, particle simulations are used to create water, mud, sparks, fire, smoke, dust, explosions, and debris (Figure 6.1).

This chapter includes the following critical information:

• Review of built-in particle plug-ins

• Creating dust puffs, sparks, smoke, and water with particle effects

• Review of third-party plug-ins and an introduction to ...

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