18. Lights, Sounds, Action
Standards:
2‐AP‐14: Create procedures with parameters to organize code and make it easier to reuse
2‐AP‐18: Distribute tasks and maintain a project timeline when collaboratively developing computational artifacts
The little mice encircle you as you explore the underground labyrinth. Maybe you should have brought some thread to mark your way so you wouldn't get lost. At any rate, the little helpers, talking excitedly, pull on your arm to guide you to the various passages where there are puzzles to solve. As you explore, you start to realize that the tunnel is not a flat, black space. There are contours, passages with some light, stones, blocked outlets, dead ends, and more. It is a much more varied landscape than you had previously thought. You start to notice sounds and smells, including a dripping sound in the distance and odd scratching noises.
You start to collect items that you think might be helpful in getting past the various challenges you meet, including a fishing pole that doubles as a club and a rope that can be used as a lasso.
“And don't forget the vault,” notes the Mouse Mayor as he walks by your side. “It's never been opened, but there are four keyholes. If you can collect the keys to this vault, we'll be able to open it and see what's inside.” Sure of your mission, you continue to explore.
Do Some Research
In this chapter, you'll continue to build out the parts of your story line, including adding some custom JavaScript that you ...
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