19. Unlocking the Vault

Standard: 2‐AP‐16: Seek and incorporate feedback from team members and users to refine a solution that meets user needs

You’ve worked hard to solve riddles, gather equipment, and win the four colored keys that will help you open the mysterious underground vault that has been closed for years. The excitement of the crowds of mice encircling you is palpable. They squeak eagerly, tugging at your hand and leading you to a vast opening in the tunnel network. There, you spy a rusty, peeling hunk of metal. “That’s the vault?” you say, somewhat crestfallen. Somehow you expected something more impressive.

“Indeed it is!” says the Mayor, “and never in my time in office have I ever had a chance to see what’s inside. Please, don’t delay, use the keys to open the vault!”

The mice swish their tails and whiskers in anticipation. “Hold on a minute,” you say, grasping the keys tightly in your hand. “What if there’s something really valuable in the vault? Who will get it? Who will it belong to?”

The Mayor clears his throat. “Well, obviously it belongs to me,” he says. There is an immediate uproar of indignant mice commentary.

“That’s not fair! It should benefit everyone! It should be invested! It should only benefit the residents of the nearby tunnels!” Shouts fill the air. You hadn’t meant to incite a riot, and you’re sorry you mentioned it. “Let’s do this fairly!” you say loudly, over the hubbub, “and put it to a vote.”

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User‐centered design considers ...

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