September 2013
Intermediate to advanced
272 pages
7h 59m
English
The purpose of this chapter and the next is to provide a framework of dramatic theory that can be applied to the task of designing human-computer experiences. They are structured around the fundamental precepts of dramatic form and structure and are based primarily on Aristotelean poetics.1 We will take up each basic idea and then adapt it to the human-computer context, arriving at what may be described as a poetics of interactive form (remember that we defined “human-computer interaction” as enabling and representing actions with human and technological participants). Once we have constructed a theoretical base, we will go on to explore its implications in some selected areas ...