September 2013
Intermediate to advanced
272 pages
7h 59m
English
1/f noise, 102
Abrams, J. J., 75
Acquiring Genomes, 212
Action. See also Design heuristics, action.
climax, 100
crisis, 100
dénouement, 100
in drama, 58
in human-computer interaction, 58, 81
multitasking users, 80
potential for. See Dramatic potential.
situated, 91
Action Biker game, 178
Activision, 154
Advanced Computing Center for Arts and Design (ACCAD), 14
Advanced Research Projects Agency Network (ARPANET), 113
Adventure game, 121
Adventures of Tron game, 181
Advertising
banner ads, 178
behavioral targeting, ...
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