Abstract12.1. Generating an image file12.2. Vectors in CUDA Fortran12.3. Rays, a simple camera, and background12.4. Adding a sphere12.5. Surface normals and multiple objects12.6. Antialiasing12.7. Material types12.8. Positionable camera12.9. Defocus blur12.10. Where next?12.11. Triangles12.12. Lights12.13. TexturesReferences