An Introduction to Thinking About Physical Objects in IoTThe Demise of “Form Follows Function”Another Layer of ExperienceInteraction and Placement: Basic Design DriversDevices that are hidden away and only rarely interacted with beyond initial setupDevices that are interacted with occasionally, but that are more conspicuous and abundant due to what they doDevices that are interacted with frequently and that are likely to be on display to be easily accessible or visibleChallenging These CharacteristicsMaking Stuff: Differences to UXProduct Design, Industrial Design, Design EngineeringMindset of Industrial DesignersDesign Freeze as Opposed to Continuous IterationEssentials of the Design ProcessEstablishing a Design DirectionMood boards and design themesCMF researchThe importance of sketchingFormulating a design languageDetailing and Developing the Design3D modeling and renderingCAD/CAMModel making and prototypingEngineering and ProductionHardware engineering, DFM, DFAProduct certificationCollaboration Between UX and IDThree Faces of a Physical ProductForm, Function, and UsabilityAnthropometrics and ergonomicsAffordancePracticalitiesFunctionality and interfacesAesthetics and AppearanceConsistency and cohesion: Making connectionsConveying brand image and brand promisePersonality and characterMultisensory: Weight, texture, temperatureMaterials, Manufacturing, and MaintenanceOperating environment and maintenanceManufacturing constraintsSustainability and recyclingBOM cost versus future-proofingSummary