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Designing Connected Products
book

Designing Connected Products

by Martin Charlier, Alfred Lui, Claire Rowland, Elizabeth Goodman, Ann Light
May 2015
Intermediate to advanced content levelIntermediate to advanced
724 pages
19h 20m
English
O'Reilly Media, Inc.
Content preview from Designing Connected Products

Chapter 14. Iterative Design: Prototyping and Learning

BY ELIZABETH GOODMAN

Iterative design—rounds of observing the world, generating ideas, building prototypes, observing the prototypes in use, and returning to idea generation—is the best way to build connected products and services that are not just useful but a joy to use. In previous chapters, we discussed observation and idea generation. In this chapter, we’ll discuss prototyping and evaluation, which typically go hand in hand in iterative design processes. Both are necessary for discovering new possibilities and avoiding pitfalls.

This chapter introduces:

It also addresses the following issues:

The Necessity of Working Iteratively

In theory, iterative design is very simple: you learn about a situation, you make something to intervene in it, ...

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Publisher Resources

ISBN: 9781449372682Errata Page