Skip to Content
Designing Games
book

Designing Games

by Tynan Sylvester
February 2013
Beginner
413 pages
11h 16m
English
O'Reilly Media, Inc.
Content preview from Designing Games

Preface

A Note on the Text

UNFORTUNATELY, THE ENGLISH LANGUAGE does not provide us with a perfect gender-neutral solution to the pronoun problem. I’ve chosen to use “he” throughout the book to refer to nonspecific people. This is for reasons of readability and conciseness only; unless otherwise specified, masculine pronouns do not refer exclusively to men.

We’d Like to Hear from You

I love talking about game design. If you have comments or questions about the book, please email me at or contact me through my website at tynansylvester.com.

You can also address comments and questions concerning this book to the publisher:

O’Reilly Media, Inc.

1005 Gravenstein Highway North

Sebastopol, CA 95472

(800) 998-9938 (in the United States or Canada)

(707) 829-0515 (international or local)

(707) 829-0104 (fax)

We have a web page for this book, where we list errata, examples, and any additional information. You can access this page at:

To comment or ask technical questions about this book, send email to:

For more information about our books, courses, conferences, and news, see our website at http://www.oreilly.com.

Find us on Facebook: http://facebook.com/oreilly

Follow us on Twitter: http://twitter.com/oreillymedia

Watch us on YouTube: http://www.youtube.com/oreillymedia

Safari® Books Online

Safari Books Online (www.safaribooksonline.com) is an on-demand digital library that delivers expert content in both book and video form from ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Practical Game Design

Practical Game Design

Adam Kramarzewski, Ennio De Nucci

Publisher Resources

ISBN: 9781449338015Errata Page