Skip to Content
Designing Games
book

Designing Games

by Tynan Sylvester
February 2013
Beginner
413 pages
11h 16m
English
O'Reilly Media, Inc.
Content preview from Designing Games

Chapter 9. Interface

Commander Snargode picked up the strange human piece of plastic and focused all four of his eyestalks on it. “I suppose this is how they talk to the machine,” he pulsed.

“Yes,” replied Engineer Xyzvaz. “We’ve observed them manipulating that with their five-way skeletal tentacles.”

“We can adapt that for our use,” pulsed Snargode. “Make a version for our body shape.”

“Correct,” replied Xyzvaz. “The trouble isn’t with that device. It’s what appears on the visual rectangle when we run the algorithm. None of us can understand what’s going on. Look.”

Xyzvaz manipulated a control and the wall sprang to life. On it, a number of humans moved around a poorly rendered Earthly environment. They wore various kinds of dress—cloth, metal, nothing. Some sat still, others ran excitedly. A few appeared to be nonhumans, but still moved and interacted in humanlike ways. Various human technology was scattered across the image. “We’ve tried,” pulsed Xyzvaz. “But none of us can tell what any of this means.”

“Xyzvaz,” pulsed Snargode, “stealing this game was supposed to help us understand the humans, not confuse us.

“Unfortunately, it seems we need to understand the humans before we can understand the game.”

IF A TREE FALLS in the forest and no one is around to hear it, does it make a sound? In game design, the answer is no. Events only have emotional value if players perceive and understand them.

Note

That which is never communicated might as well never have occurred at all.

Our tools for ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Practical Game Design

Practical Game Design

Adam Kramarzewski, Ennio De Nucci

Publisher Resources

ISBN: 9781449338015Errata Page