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Designing Multi-Device Experiences
book

Designing Multi-Device Experiences

by Michal Levin
February 2014
Intermediate to advanced
320 pages
9h 18m
English
O'Reilly Media, Inc.
Content preview from Designing Multi-Device Experiences

Index

A note on the digital index

A link in an index entry is displayed as the section title in which that entry appears. Because some sections have multiple index markers, it is not unusual for an entry to have several links to the same section. Clicking on any link will take you directly to the place in the text in which the marker appears.

Symbols

3Cs framework
complementary design, The Complementary Design Approach
consistent design, The Consistent Design Approach
consistent experience vs. single activity flow, The Link Between Continuous and Consistent Experiences
continuous design, The Continuous Design Approach
expanding, Is the Internet of Things Already Here?
expanding 3Cs framework, Beyond the Core Devices
integrating approaches, Integrated Design Approaches
Nike+ ecosystem flow diagram and, Using a flow diagram for mapping the multi-device ecosystem
overview, The 3Cs Framework: Consistent, Continuous, and Complementary
using as building blocks, 3Cs as Building Blocks
“The Rise of Cross-Channel UX Design”, Transforming Challenges

A

A/B testing (Netflix), Examining complementary and continuous flows
accelerometer, Design Lesson: Extending the game experience
action phase (Hook model), Design lesson: A new TV ecosystem experience standard?
actions providing feedback from users, User Data Is User Feedback
activity duration (continuous design), What Is Continuous Design?
activity trackers/sensors, Design lesson: The power of technology in enforcing naïvete
ad designs/campaigns, Measuring Your Ecosystem ...
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Publisher Resources

ISBN: 9781449340391Errata Page