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Developing Java Beans by Robert Englander

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Chapter 1. Introduction

As software developers, we are constantly being asked to build applications in less time and with less money. And, of course, these applications are expected to be better and faster than ever before. Object-oriented techniques and component software environments are in wide use now, in the hope that they can help us build applications more quickly. Development tools like Microsoft’s Visual Basic have made it easier to build applications faster by taking a building-block approach to software development. Such tools provide a visual programming model that allows you to include software components rapidly in your applications.

The JavaBeans architecture brings the component development model to Java, and that’s the subject of this book. But before we get started, I want to spend a little time describing the component model, and follow that with a general overview of JavaBeans. If you already have an understanding of these subjects, or you just want to get right into it, you can go directly to Chapter 2. Otherwise, you’ll probably find that the information in this chapter sets the stage for the rest of the book.

The Component Model

Components are self-contained elements of software that can be controlled dynamically and assembled to form applications. But that’s not the end of it. These components must also interoperate according to a set of rules and guidelines. They must behave in ways that are expected. It’s like a society of software citizens. The citizens (components) bring functionality, while the society (environment) brings structure and order.

JavaBeans is Java’s component model. It allows users to construct applications by piecing components together either programmatically or visually (or both). Support of visual programming is paramount to the component model; it’s what makes component-based software development truly powerful.

The model is made up of an architecture and an API (Application Programming Interface). Together, these elements provide a structure whereby components can be combined to create an application. This environment provides services and rules, the framework that allows components to participate properly. This means that components are provided with the tools necessary to work in the environment, and they exhibit certain behaviors that identify them as such. One very important aspect of this structure is containment. A container provides a context in which components can interact. A common example would be a panel that provides layout management or mediation of interactions for visual components. Of course, containers themselves can be components.

As mentioned previously, components are expected to exhibit certain behaviors and characteristics in order to participate in the component structure and to interact with the environment, as well as with other components. In other words, there are a number of elements that, when combined, define the component model. These are described in more detail in the following sections.

Discovery and Registration

Class and interface discovery is the mechanism used to locate a component at run-time and to determine its supported interfaces so that these interfaces can be used by others. The component model must also provide a registration process for a component to make itself and its interfaces known. The component, along with its supported interfaces, can then be discovered at run-time. Dynamic (or late) binding allows components and applications to be developed independently. The dependency is limited to the “contract” between each component and the applications that use it; this contract is defined by interfaces that the component supports. An application does not have to include a component during the development process in order to use it at run-time; it only needs to know what the component is capable of doing. Dynamic discovery also allows developers to update components without having to rebuild the applications that use them.

This discovery process can also be used in a design-time environment. In this case, a development tool may be able to locate a component and make it available for use by the designer. This is important for visual programming environments, which are discussed later.

Raising and Handling of Events

An event is something of importance that happens at a specific point in time. An event can take place due to a user action such as a mouse click—when the user clicks a mouse button, an event takes place. Events can also be initiated by other means. Imagine the heating system in your house. It contains a thermostat that sets the desired comfort temperature, keeps track of the current ambient temperature, and notifies the boiler when its services are required. If the thermostat is set to keep the room at 70 degrees Fahrenheit, it will notify the boiler to start producing heat if the temperature dips below that threshold. Components will send notifications to other objects when an event takes place in which those objects have expressed an interest.

Persistence

Generally, all components have state. The thermostat component has state that represents the comfort temperature. If the thermostat were a software component of a computer-based heating control system, we would want the value of the comfort temperature to be stored on a non-volatile storage medium (such as the hard disk). This way if we shut down the application and brought it back up again, the thermostat control would still be set to 70 degrees. The visual representation and position of the thermostat relative to other components in the application would be restored as well.

Components must be able to participate in their container’s persistence mechanism so that all components in the application can provide application-wide persistence in a uniform way. If every component were to implement its own method of persistence, it would be impossible for an application container to use components in a general way. This wouldn’t be an issue if reuse weren’t the goal. If we were building a monolithic temperature control system we might create an application-specific mechanism for storing state. But we want to build the thermostat component so that it can be used again in another application, so we have to use a standard mechanism for persistence.

Visual Presentation

The component environment allows the individual components to control most of the aspects of their visual presentation. For example, imagine that our thermostat component includes a display of the current ambient temperature. We might want to display the temperature in different fonts or colors depending on whether we are above, below, or at the comfort temperature. The component is free to choose the characteristics of its own visual presentation. Many of these characteristics will be properties of the component (a topic that will be discussed later). Some of these visual properties will be persistent, meaning that they represent some state of the control that will be saved to, and restored from, persistent storage.

Layout is another important aspect of visual presentation. This concerns the way in which components are arranged on the screen, how they relate to one another, and the behavior they exhibit when the user interacts with them. The container object that holds an assembly of components usually provides some set of services related to the layout of the component. Let’s consider the thermostat and heating control application again. This time, the user decides to change the size of the application window. The container will interact with the components in response to this action, possibly changing the size of some of the components. In turn, changing the size of the thermostat component may cause it to alter its font size.

As you can see, the container and the component work together to provide a single application that presents itself in a uniform fashion. The application appears to be working as one unit, even though with the component development model, the container and the components probably have been created separately by different developers.

Support of Visual Programming

Visual programming is a key part of the component model. Components are represented in toolboxes or palettes. The user can select a component from the toolbox and place it into a container, choosing its size and position. The properties of the component can then be edited in order to create the desired behavior. Our thermostat control might present some type of user interface to the application developer to set the initial comfort temperature. Likewise, the choice of font and color will be selectable in a similar way. None of these manipulations require a single line of code to be written by the application developer. In fact, the application development tool is probably writing the code for you. This is accomplished through a set of standard interfaces provided by the component environment that allow the components to publish, or expose, their properties. The development tool can also provide a means for the developer to manipulate the size and position of components in relation to each other. The container itself may be a component and allow its properties to be edited in order to alter its behavior.

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