What do you want? When do you want it? How much are we going to spend?
DESIGN IS an activity that can consume significant time and resources. In this chapter, we will present four tools that a small design team can use to manage and control a design project, particularly within an academic setting.
All successful projects, whether large or small, whether on a grand scale or within an academic class, must address three essential concerns: The project team must (1) complete whatever tasks are required by the project, (2) do so within a specified time frame, and (3) work with the available resources. These three elements are summarized in terms of the “3S” model shown in Figure 16.1:
These project elements often compete with one another, so the project manager has to balance them in order to move the team to a successful outcome.