THIS APPENDIX collects in one place exercises for many of the chapters and topics covered in the main body. The authors do not use these exercises in Harvey Mudd's first-year design course. Instead, we use a faculty-generated project and a reverse engineering project as our means for teaching the design vocabulary and processes that are the meat of this book. However, for those instructors who want some additional problems for their own courses, we offer the following collection.
- 1.1 Define engineering design in your own words.
- 1.2 List at least three questions you would ask if you were, respectively, a user (purchaser), a client (manufacturer), or a designer who was about to undertake the design of a portable electric guitar.
- 1.3 List at least three questions you would ask if you were, respectively, a user (purchaser), a client (manufacturer), or a designer who was about to undertake the design of a greenhouse for a tropical climate.
- 1.4 Suppose you are working for a start-up company that is designing a very new and innovative product. Does the client–user–designer model still apply? Who is your client in this case? Since you don't have any customers yet, who are the users and how can we capture their perspectives?
- 1.5 Much of management may be said to be goal directed. Explain how this description is exemplified by the three ...