Chapter 4. Controls

While the drawing grammar is useful for designing an exciting and dynamic application for the phone, most of the functionality users expect has to do with interacting with your application. That is where controls come in. Controls support direct interaction with users. The type of interaction depends on the control. For example, buttons and sliders use the touch interface; the TextBox uses a keyboard (onscreen or hardware). Using controls in your phone applications requires that you think differently about how you build applications. If you simply take any experience you have on the Web or in desktop applications and try to apply it to the phone, your application will not be easy to use. Taking the smaller screen and touch ...

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