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Flash CS6: The Missing Manual
book

Flash CS6: The Missing Manual

by Chris Grover
June 2012
Intermediate to advanced
848 pages
26h 12m
English
O'Reilly Media, Inc.
Content preview from Flash CS6: The Missing Manual

Chapter 1. Getting Around Flash

As mentioned in this book’s introduction, Flash performs several feats of audio-visual magic. You use it to create animations, to display video on a website, to create handheld apps, or to build a complete web-based application. So it’s not surprising that the Flash workspace is crammed full of tools, panels, and windows (Figure 1-1). But don’t be intimidated—you don’t have to conquer these tools all at once. This chapter introduces you to Flash’s main work areas and often-used toolbars and panels, so you can start creating Flash projects right away. You’ll experiment with Flash’s stage and timeline, and see how Flash lets you animate graphics so that they move along a path and change shape.

Tip

To get further acquainted with Flash, you can check out the built-in help screens by selecting Help→Flash Help. Once the help panel opens, click Using Flash Professional. It’s on the left side of the somewhat busy window. You can read more about Flash’s help system in Appendix A.

Starting Flash

You start Flash just as you would any other program—which means you can do it in a few different ways, depending on whether you have a PC or a Mac. Installing the program puts Flash CS6 and its related files in the folder with your other programs, and you can start it by double-clicking its icon. Here’s where it’s usually installed:

  • Windows. Go to C:\Program Files\Adobe\Adobe Flash CS6\Flash.exe. You can create a shortcut or drag the file to the taskbar for quicker starting. ...

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Publisher Resources

ISBN: 9781449330453Errata Page