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Flash CS6: The Missing Manual
book

Flash CS6: The Missing Manual

by Chris Grover
June 2012
Intermediate to advanced
848 pages
26h 12m
English
O'Reilly Media, Inc.
Content preview from Flash CS6: The Missing Manual

Chapter 2. Creating Simple Drawings

Over the years, Flash has acquired many new features, but at heart it’s still an animation tool. The best way to learn Flash is to jump in and start drawing. So that’s exactly what you’ll do in this chapter. It starts with tips for planning your animation and then moves on to specific tools like the Pen, the Pencil, the shape tools, the Line tool, and the Brush. You’ll draw a simple picture and see how to use Flash to draw in different styles, from cartoons to mechanical drawings. Once you’ve created some drawings, you’ll learn more about moving and arranging objects on the stage.

In the next chapter, you’ll add a few more drawings and string them together to create a simple animation.

Plan Before You Draw

If you’re just creating a simple banner ad, you probably already have a concept in mind and are itching to start drawing and animating. On the other hand, if you’re creating a new feature for the Cartoon Network, then you need to think like a movie director. If you’re creating a tablet or smartphone app or a rich Internet application (RIA), then you need to think like a graphic user interface (GUI) designer. Whatever you’re producing, it pays to plan. In the case of an ad, what do you want your audience to do? What sales message will motivate it? If your goal is to entertain, then you need to think about how to tickle people’s funny bones or how to move them emotionally. If the story is complicated, then you need to break it down into scenes and ...

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Publisher Resources

ISBN: 9781449330453Errata Page