What This Book Is Not
Flash is traditionally an environment for designers, but the design aspects of Flash are not covered in this book. This book assumes you are familiar with the Flash authoring environment. When I mention the Actions panel, for example, I assume you know to find it under Window → Actions (F9). If not, go through the Flash tutorials under Help → Flash Tutorials, or read an overall tutorial book on the Flash MX environment and workflow, such as Macromedia Flash MX Hands-On Training (Peachpit Press).
Flash Remoting is not complex, but it helps to know the Flash authoring tool. If you are familiar with other programming environments, such as the Visual Basic or Delphi environments, learning the Flash interface is easy. Coming from a Visual Basic background, I felt right at home in Flash MX. Flash Pro extends the forms-based visual metaphor, making it even more accessible to Visual Basic developers.
This book assumes you know basic programming concepts—such as loops, variables, and arrays—and ActionScript programming techniques in particular. If you don’t know ActionScript but are proficient in another language, such as JavaScript, C++, Java, or CFML, see ActionScript for Flash MX: The Definitive Guide by Colin Moock (O’Reilly). That book is recommended for ActionScript programmers of all levels, including those wanting to learn ActionScript (it too assumes familiarity with the Flash authoring environment’s GUI).
Object-oriented programming (OOP) will play an important ...
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