6.1 OpenGL6.1.1 The Development of OpenGL6.1.2 Legacy OpenGL6.1.3 OpenGL Version 46.2 glib – A 2D Graphics Library for Flight Simulation6.2.1 GPU Software Interface6.2.2 Dots, Vectors and Triangles6.2.3 Textures6.2.4 Fonts6.2.5 Matrix Transformations6.2.6 Summary of glib Functions6.3 Graphics Libraries6.3.1 GLFW6.3.2 cglm6.3.3 PngLib6.3.4 FreeImage6.3.5 FreeType6.3.6 Compiling, Linking and Loading Shader Programs6.3.7 SVG6.4 Design Considerations6.4.1 Absolute and Relative Rendering6.4.2 Memory Organisation6.5 EFIS Displays6.5.1 Primary Flight Display6.5.2 Navigation Flight Display6.5.3 EICAS Display6.6 Flight Instruments6.7 Soft PanelsReferences