1.1. A brief history of ActionScript1.2. The rise of ActionScript 3.01.3. ActionScript and object-oriented programming1.4. The development process1.5. Organizing your files1.6. Adding ActionScript to your projects1.6.1. Placing code on the timeline1.6.2. Importing code from an external file1.6.3. Specifying a document class1.6.4. Linking library assets to external classes1.7. Bouncing balls1.7.1. Creating the Flash file1.7.2. Creating the Ball class1.7.3. Adding more balls1.8. ActionScript in action1.9. Summary