Chapter 9. WORKING WITH COMPONENTS
This chapter covers the following topics:
Components in the context of ActionScript
The benefits of working with components
The makeup of the Flash component framework
Scripting interactions with components
The process of skinning components
How to build your own components
How to get more components
Up to this point in the book, you've been working with the objects in ActionScript that are built into the core language. These objects include the display list items Sprite and MovieClip; and top-level objects such as Array, String, and Number. For additional functionality, you've explored building your own classes from scratch or extending the existing classes, as in the iPod example in Chapter 3.
Sometimes, other developers ...
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