Book description
If you're a Flash designer looking for a solid overview of Flash CS4, this book is for you. Through the use of solid and practical exercises, you will soon master the fundamentals of this latest edition of the Adobe Flash authoring tool. Using a series of carefully developed tutorials, you will be led from basic Flash CS4 techniques to the point where you can create animations, MP3 players, and customized Flash video players in no time. Each chapter focuses on a major aspect of Flash, and then lets you take the reins in a "Your Turn" exercise to create something amazing with what you've learned.
This book focuses on the core skill set you need to feel at home with Flash CS4, and also introduces you to some of the biggest names in today's Flash community through interviews and actual "How To" examples, so you can learn from the masters. You will start by studying the Flash CS4 interface, and while you're at it, you'll be guided toward mastery of the fundamentals, such as movieclips, text, and graphics, which will lead you into some of the more fascinating aspects of Flash, including audio, video, animation, and 3D transformations.
By the time you finish, you will have created an MP3 player and a Flash video player, been introduced to the basics of ActionScript 3.0, learned how to combine Flash with XML, styled Flash text with CSS, created animated scenes, and worked your way through a host of additional projects. All of these exercises are designed to give you the knowledge necessary to master Flash CS4 from the ground up. If you're already a seasoned Flash designer, this book will get you up to speed with the latest version in relatively short order.
Table of contents
- Copyright
- ABOUT THE AUTHORS
- ABOUT THE TECHNICAL REVIEWER
- ABOUT THE COVER IMAGE DESIGNER
- ACKNOWLEDGMENTS
- INTRODUCTION
-
1. LEARNING THE FLASH CS4 PROFESSIONAL INTERFACE
- 1.1. Getting started
- 1.2. Creating a new Flash document
- 1.3. Managing your workspace
- 1.4. Setting document preferences and properties
- 1.5. Zooming the stage
- 1.6. Exploring panels in the Flash interface
- 1.7. Using layers
-
1.8. Your turn: build a Flash movie
- 1.8.1. Preparing the stage
- 1.8.2. Adding the sky
- 1.8.3. Adding the mountains and playing with color
- 1.8.4. Using trees to create the illusion of depth
- 1.8.5. Using a motion tween to create a twinkling star
- 1.8.6. Adding a moon over Lake Nanagook
- 1.8.7. Making some moonshine
- 1.8.8. Breaking the stillness of the night at Lake Nanagook
- 1.8.9. Testing your movie
- 1.8.10. Making the moon rise over Lake Nanagook
- 1.8.11. Lighting up Lake Nanagook
- 1.9. What you have learned
-
2. CREATING ARTWORK IN FLASH
- 2.1. Flash's two kinds of artwork
- 2.2. The Tools panel
- 2.3. Selecting and transforming objects
- 2.4. Drawing in Flash CS4
- 2.5. Working with color
- 2.6. Using bitmap images in Flash
- 2.7. Creating a banner ad
- 2.8. What you have learned
- 3. SYMBOLS AND LIBRARIES
-
4. ACTIONSCRIPT BASICS
- 4.1. The power of ActionScript
- 4.2. The Actions panel
- 4.3. Everything is an object
- 4.4. Coding fundamentals
- 4.5. How to read the ActionScript 3.0 Language and Components Reference
- 4.6. Using ActionScript
- 4.7. Your turn: Pause and loop with ActionScript
- 4.8. What you have learned
-
5. AUDIO
- 5.1. Flash and audio formats
- 5.2. Adding audio to Flash
- 5.3. Using audio in Flash
- 5.4. Controlling audio with ActionScript 3.0
- 5.5. What you have learned
-
6. TEXT
- 6.1. Type basics
- 6.2. Working with device fonts
- 6.3. Types of text fields
- 6.4. HTML formatting
- 6.5. Hyperlinks and Flash text
- 6.6. Embedding font outlines
- 6.7. Checking spelling
- 6.8. Your turn: Scrollable text
- 6.9. What you have learned
-
7. ANIMATION
- 7.1. Shape tweening
- 7.2. Classic tweening
- 7.3. Using animation
- 7.4. Copying motion as ActionScript
- 7.5. Your turn: Complete an animated scene
- 7.6. What you have learned
-
8. ANIMATION, PART 2
- 8.1. Animating with the Motion Editor panel
- 8.2. Motion presets
- 8.3. Inverse kinematics (IK)
- 8.4. Inspiration is everywhere
- 8.5. What you have learned
- 9. FLASH GETS A THIRD DIMENSION
-
10. VIDEO
- 10.1. Video on the Web
- 10.2. Video formats
- 10.3. Encoding an FLV
-
10.4. Playing an FLV in Flash CS4
- 10.4.1. Using the wizard
- 10.4.2. Using the FLVPlayback component
- 10.4.3. Playing video using ActionScript
- 10.4.4. Using the FLVPlayback control components
- 10.4.5. Adding captions with the FLVPlaybackCaptioning component
- 10.4.6. Preparing and using alpha channel video
- 10.4.7. Going full screen with video
- 10.5. When video is not video
- 10.6. Adding cue points
- 10.7. Your turn: Play with alpha video
- 10.8. What you have learned
-
11. BUILDING INTERFACES WITH THE UI COMPONENTS
- 11.1. Button component
- 11.2. CheckBox component
- 11.3. ColorPicker component
- 11.4. ComboBox component
- 11.5. DataGrid component
- 11.6. Label component
- 11.7. List component
- 11.8. NumericStepper component
- 11.9. ProgressBar component
- 11.10. RadioButton component
- 11.11. ScrollPane component
- 11.12. Slider component
- 11.13. TextArea component
- 11.14. TextInput component
- 11.15. TileList component
- 11.16. UILoader component
- 11.17. UIScrollBar component
- 11.18. What you have learned
- 12. CSS
- 13. XML (DYNAMIC DATA)
-
14. BUILDING STUFF
- 14.1. Loading content
- 14.2. Building a slide show with components and XML
- 14.3. Building an MP3 player with XML
- 14.4. Building a video controller
- 14.5. What you have learned
- 15. OPTIMIZING AND PUBLISHING FLASH MOVIES
Product information
- Title: Foundation Flash CS4 for Designers
- Author(s):
- Release date: November 2008
- Publisher(s): Apress
- ISBN: 9781430210931
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