7.1. Shape tweening7.1.1. Scaling and stretching7.1.2. Modifying shape tweens7.1.3. Altering shapes7.1.3.1. Examining anchor points7.1.3.2. Shape changing7.1.4. Shape hints7.1.5. Altering gradients7.2. Classic tweening7.2.1. Rotation7.2.2. Classic tween properties7.2.3. Scaling, stretching, and deforming7.2.4. Easing7.2.5. Custom easing7.2.5.1. Adding anchor points7.2.5.2. Easing multiple properties7.3. Using animation7.3.1. A closer look at the Timeline panel7.3.2. Onion skinning7.3.3. Modifying multiple frames7.3.3.1. Swapping graphic symbols7.3.3.2. Editing multiple frames7.3.4. Combining timelines7.3.4.1. Movieclip timelines vs. graphic symbol timelines7.3.4.2. Nesting symbols7.3.4.3. Graphic symbols as mini-libraries7.3.5. Classic tween effects7.3.5.1. Applying tween effects to an image converted to a symbol7.3.5.2. Applying a filter to a tween7.3.5.3. Alpha tweening7.3.6. Motion guides7.3.7. Tweening a mask7.3.7.1. Animating a mask7.3.7.2. Using motion guides with masks7.3.8. Your turn: Make an animated button7.3.8.1. Adding some animated glint7.3.8.2. An even cooler animated button7.4. Copying motion as ActionScript7.5. Your turn: Complete an animated scene7.6. What you have learned