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Fundamentals of Puzzle and Casual Game Design
book

Fundamentals of Puzzle and Casual Game Design

by Ernest Adams
September 2014
Beginner
50 pages
47m
English
New Riders
Content preview from Fundamentals of Puzzle and Casual Game Design

Summary

Puzzle games provide the player with moments or hours of strategy and problem solving. You’ll need to provide a game that combines high-quality presentation with well-thought-out game mechanics and interaction. Players can be very opinionated about puzzle games, but the individuals who enjoy puzzle games are often also very loyal.

Casual games are not a genre but a kind of game that is designed to appeal to a particular market: the casual player. These players want an experience they can get into and out of quickly, that is easy to learn and easy to control, and that doesn’t require a large commitment of either time or money. These games are usually found on mobile devices and don’t have to cost a lot to develop.

Design Practice Case ...

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Publisher Resources

ISBN: 9780133812596