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Game Development Patterns with Godot 4
book

Game Development Patterns with Godot 4

by Henrique Campos
January 2025
Intermediate to advanced
304 pages
8h 28m
English
Packt Publishing
Content preview from Game Development Patterns with Godot 4

9

Designing Actors with the Command Pattern

The Command pattern is a behavioral design pattern that allows us to turn method calls into objects. By doing that, we open up a world of possibilities, such as serializing method calls to pass them through the network, delaying method calls, serializing method calls to save game states, queuing method calls to create turn-based combat systems, and more.

The Command pattern is widely used in applications as the go-to approach to implementing features such as undo/redo systems since they allow the application to create a stack of commands, with each containing the values used to make the method call. Since commands have all the information involved in a method call, they can be used to undo the operation, ...

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Publisher Resources

ISBN: 9781835880289