January 2025
Intermediate to advanced
304 pages
8h 28m
English
Content preview from Game Development Patterns with Godot 4
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Index
As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.
A
abstraction 6
used, for simplifying complex systems 20-22
B
BackgroundMusic Service Locator
behavior 5
converting, to component 49-52
Brain class
cleaning up, with strategy executions 202-205
Bumping Pig brain
BumpingPig commands
C
Callable type 156
class 5
code pollution 40
implementing aspects 157
implementing, in Godot 160, 161
use cases, spotting 158
Command pattern, in Godot
Bumping Pig brain, designing 181-187
BumpingPig commands, creating 168, 169
commands to buttons, ...
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