January 2025
Intermediate to advanced
304 pages
8h 28m
English
At this point, we are already familiar with what design patterns are and how we use them to solve issues that we find in our project. Previously, we relied a lot more on Godot Engine’s built-in features, but now we are going to implement design patterns directly into our code, learning how to create class instances without depending on nodes, wrapping objects, and working with class mediation and data structures to achieve the project goals.
This part includes the following chapters:
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