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Game Engine Architecture, 2nd Edition
book

Game Engine Architecture, 2nd Edition

by Jason Gregory
March 2017
Intermediate to advanced
1052 pages
28h 32m
English
A K Peters/CRC Press
Content preview from Game Engine Architecture, 2nd Edition

Index

Symbols

#include, 126

_DEBUG, 77

__int32, see data type

__m128, see single instruction multiple data

2D sound, 787

3D Studio Max, see tool

3D sound, 787

80-20 rule, 91, 932

A

A* algorithm, 984

AABB, see bounding box

absorbtion, 749

abstract construction, 872

AC-3, see audio file formats

acoustic intensity, 747, 793

acoustic pressure, see sound pressure

acoustical modeling, 788

acoustics, 752

ACP, see asset conditioning pipeline

action state machine, 621

ADC, see analog-to-digital conversion

additive blending, 589

ADPCM, see pulse-code modulation

Advanced Linux Sound Architecture, 826

aggrega tion, 103, 879, 881, 974

AI, see artificial intelligence

AIFF, see audio file formats

albedo map, 462

aliasing, 505, 782

alignment, 138, 220, 244 ...

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Publisher Resources

ISBN: 9781466560017