Preface
Like many projects, Gamers at Work began life as something else. Like many startups, as a first-time author, I made many mistakes. And like most people in business, I had no idea what I was doing, but I lucked out.
When I started the project that became this book, I had founded a trade association, Entertainment Media Council, for business leaders in the video-game industry two years before. We had completed the initial recruiting and planning cycles, and I was anxious to execute our plans.
We needed capital to proceed, but prospective investors, from the world's largest studios to leading universities, wanted to see that our little nonprofit organization had actually done something meaningful.
Entertainment Media Council exists to advance ...
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