Book description
The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service.
Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the ‘evil’ or ‘manipulative’ experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services.
Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation®Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer.
Table of contents
- Cover
- Half Title
- Title
- Copyright
- Dedication
- Frontcover
- Table of Contents
- Chapter 1 Introduction
- Chapter 2 What is a Game?
- Chapter 3 The Anatomy of Play
- Chapter 4 Player Lifecycle
- Chapter 5 The Rhythm of Play
- Chapter 6 Building on Familiarity
- Chapter 7 Counting on Uncertainty
- Chapter 8 Six Degrees of Socialization
- Chapter 9 Engagement-Led Design
- Chapter 10 Delivering Discovery
- Chapter 11 Counting on Data
- Chapter 12 Service Strategies
- Chapter 13 The Psychology1 of Pricing
- Chapter 14 Tools of the Trade
- Chapter 15 Conclusions
- Index
Product information
- Title: Games As A Service
- Author(s):
- Release date: February 2014
- Publisher(s): Routledge
- ISBN: 9781317908869
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