February 2014
Beginner
312 pages
7h 56m
English
The digital distribution age we find ourselves in has created amazing opportunities for games studios to self-publish their content without needing the intervention of third-party publishers or wholesalers. Indeed, as I have often argued, Apple’s genius is the way it completely opened up the mobile market and set an incredible precedent for other platforms. However, this process has meant that there is no filter (for good or ill) over what content is available and indeed the fact that the market is so open has meant that by the time you read this there will probably be more than 1 million ...
Read now
Unlock full access