February 2014
Beginner
312 pages
7h 56m
English
Once upon a time in the dark ages when we relied on physical distribution, games had to be completed and ready to go before they could be flashed onto a ROM or pressed onto a CD. In that era we were lucky if the game even connected to the internet for an occasional patch, let alone being able to be continually linked back to our own game servers.
Since the advent of reliable connections, even (largely) on our mobile phones and tablets we have been able to make really intelligent use of this stream of information, not only to create synchronous experiences, but also to capture data on the real ...
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