February 2014
Beginner
312 pages
7h 56m
English
It is impractical to start off a book on games design without spending at least some time trying to define what we mean by a “game,” and how that relates to “fun.” It would be easy to spend the majority of this book exploring the different concepts and ideas behind game theory. However, rather than doing that, I’d like to point you in the right direction to find out for yourself. In this chapter I’ll refer to other writers and provide references in the endnotes for people who have looked into the theory of gameplay from traditional games all the way to modern computer games and if you feel you ...
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